C
Develop a computer
game to meet client
requirements
C1
Principles of computer
games development
C2
Developing computer
games
C3
Testing computer
games
C4
Reviewing computer
games
C5
Quality characteristics
C6
Skills, knowledge and
behaviours
U
NIT
8:
C
OMPUTER
G
AMES
D
EVELOPMENT
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
111
Content
Learning aim A: Investigate technologies used in computer gaming
A1 Social trends in computer gaming
The concepts and challenges of social trends relevant to computer games.
•
Popular genres.
•
Players, e.g. age range, gender, casual gamers, immersive gamers, themes.
•
Game production, e.g. mainstream publisher, indie, free to play
•
Multiplayer.
•
Artificial intelligence, e.g. search algorithms, mathematical optimisation, logic.
•
Emerging technologies.
•
Security of integrated services and multiplayer environments.
A2 Technologies used in computer gaming
The technological options and limitations of different platform options for the
development of computer games.
•
Benefits and limitations of different platform options for the development of
computer games:
o
personal computers, e.g. Windows
®
, Mac
®
o
consoles, e.g. PlayStation
®
, Xbox
®
, Nintendo
®
o
mobile devices, e.g. smartphones, tablets, notebooks
o
web based, e.g. Adobe Flash
®
, HTML5.
•
Hardware options and their effect on the development of computer games,
including:
o
central processing unit (CPU)
o
graphics processing unit (GPU)
o
memory, e.g. random-access memory (RAM), read-only memory (ROM)
o
output, e.g. display, sound
o
input, e.g. keyboard/mouse, touch, gamepad, joystick, kinetic, voice
o
storage, e.g. hard disk drive, cloud
o
connections, e.g. internet, local area network, mobile network
o
new technologies.
•
Software options and their effect on the development of computer games,
including:
o
operating systems
o
programming languages
o
device drivers
o
graphic options
o
audio options, e.g. music, ambiance, file format.
•
Uses of game engines, their capabilities and how they aid computer game
developers, including:
o
rendering engines
o
physics engines
o
collision detection
o
scripting
o
animation.
U
NIT
8:
C
OMPUTER
G
AMES
D
EVELOPMENT
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
112
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