are superior to others and thus naturally deserve more power, SDO) and ambivalent
sexism. Personality factors including hostile sexism and SDO predicted both sexual
and general harassment in men. Tang, Reer, and Quandt (29) conducted a similar
experiment which upheld many of these results and established new findings. They
surveyed the same general gaming habits and personality traits of over 800 subjects.
The games played by subjects spanned a variety of genres.
Results were consistent in
demonstrating SDO and hostile sexism were predictors of sexual harassment while time
spent playing was not.
Jagayat and Choma (30) studied the attitudes of self-identified gamers towards
their female counterparts. They measured sexism in the community through a survey
which asked participants about personal beliefs such as ambivalent sexism and SDO.
Participants were also asked to self-report aggression towards women.
Although cyber-
aggression towards women was low, SDO was found to be a predictor of such attitudes
among gamers.
There is a strong consensus that sexist behavior, including sexual harassment as
well as general harassment, is common in the gaming community. Some findings also
suggest that there may be differences in the type, severity, and frequency of
harassment encountered by different genders. The studies considering the relationship
between a person’s beliefs and their harassment habits consistently show that some
personality factors, such as Social Dominance and hostile sexism, are predictors of
whether or not subjects will carry out acts of harassment. Much of the research
conducted on this topic is observational, with methodology often consisting of subjects
self-reporting their personal experiences through surveys and questionnaires. The
research on this topic would benefit from further use of randomized, controlled
experiments.
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